Skullport—also known as the Port of Shadow—is nestled in the heart of Undermountain, deep below the streets of Waterdeep. It is a haven for nefarious crimes, underhanded deals, and back-alley murders. Rules PDF. Components. 3 Game boards; 1 player mats (Gray Hands Faction) 37 wooden pieces: 1 score marker (gray) 11 Agents (6 gray & 1 of D&D 4.0 - Forgotten Realms Campaign Guide.pdf. D&D 4.0 - Forgotten Realms Player's Guide.pdf. No files in this folder. Sign in to add files to this folder. Main menu. 2 Design Ed Greenwood Editing Susan Morris, James Wyatt Editorial Assistance Jennifer Clarke Wilkes, Matt Sernett Managing Editor Kim Mohan Development and Editing Lead The zip files below have the Skullport Lower Level as well as a GM overlay for each map. Roll20Free is a .jpg < 5MB, Roll20Paid is a .jpg < 10MB, while Foundry formats are dd2vtt files. Roll20 maps are at 70 and 140 px per grid cell respectively and the Foundry files are 100px (this also holds true for the transparent images). Journey to Fate's doorstep: Skullport. It feels like hours of sloshing, inhaling the stench of sewers and climbing down before the Drow's Bane exit through a tunnel that lets them onto the edge of the Port district, Skullport. Naismith leads them forward as the party takes in the scene - a large cavern, dim light from bio luminescent A/N/N/A/R/C/H/I/V/E RSS Feed. ObjectID: 50515. Description Edit History. Publisher's blurb: When Volothamp Geddarm hires you to recover a missing key, you find yourself wrapped up in a series of murders in Lower Skullport. Can you find the killer before they find you? Here are the ways in that I am aware of. The Castle Corkscrew: This is a passage leading from the cellars of Castle Waterdeep directly to Skullport. The Grand Hoist: The exact location of this is unknown, but it was intended to be an elevator shaft running from Waterdeep straight to Skullport. It was never technically finished, but what that Skullport, the Port of Shadow, is perhaps the best kept secret in all the Sword Coast North.A mile and a half beneath the orderly streets of Waterdeep squats the most wretched and lawless pits of thieves, buccaneers, slavers, and sellswords the Realms has to offer. Under a moldering tangle of catwalks threaded between the stalactites and stalagmites of the cavern city, illithids, drow Skullport Skullport is a grim, cutthroat outpost of civilization where adventurers can resupply and take refuge. Yet few souls of the surface world have any clue how to reach this shadowy reflection. Reaching Skullport. Compendium - Sources->Waterdeep: Dungeon of the Mad Mage.
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